![]() “In Heavy Rain, the player is in control second to second,” he said, “He tells the story through his actions. Cage is aware of this, and is trying to distance Heavy Rain from it. Nobody likes interactive movies, mostly because the games that were called that in the 90s barely had any game elements at all and were really just loosely connected cut-scenes. It is in many ways what Heavy Rain is – a visually told story that the player can affect by his actions.” “Using the term ‘interactive movie’ to describe Heavy Rain has been a tricky question from the beginning. “ Heavy Rain is about playing with a story almost in a physical sense, changing it, twisting it, discovering it, making it unique, making it yours,” Cage explained. Heavy Rain is a dark mystery story with mature themes that delivers handsome visuals, if the screenshots are any judge. The “game” has been under development since 2006, when it was shown at E3. The designer of Heavy Rain resists the term “interactive movie” but that’s kind of what it is.ĭavid Cage of Quantic Dream doesn’t think the word “game” is an accurate description of Heavy Rain, a PS3 title due out on January 28th in North America. ![]()
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